AR Handwriting iOS app designed to teach children the alphabet through games and interactive stories
Programmer
An iPad application designed to help children learn the alphabet through interactive stories. Featuring a variety of activities, each with unique interactions and animations.
Developed in partnership with the GIMM Works team, teachers, and
occupational therapists, this application aimed to translate
current classroom teachings into an interactive curriculum.
Features like letter imitation, matching, and free drawing were
designed to cater to diverse learning styles. The highlight,
story-based activities, allows users to assist characters by
tracing letters, thereby advancing the narrative and reinforcing
alphabet mastery.
Tasked with enhancing user experience and data management, we transitioned the application's storage from server-based to local, ensuring faster access and increased data security. Additionally, we designed intuitive UI and menus, and implemented performance metrics in activity tracing. These metrics allow educators to identify areas where students face challenges.
A significant hurdle was refining the tracing activities. The
existing system's rigid point-based tracking limited flexibility for
enhancements. My solution involved a barrier system that utilized
existing points, improving error detection when users strayed from
the path.
This system's implementation brought its own set of challenges,
which I navigated through various coding solutions. The final
product included a feature to mark errors with red dots and capture
screenshots of completed tasks for educators to review students'
progress, stored securely on local devices.