Game Developer

Programmer

& Designer

A passionate Game Dev / Programmer / Designer who specializes in creating immersive, interactive, and accessible experiences for everyone.


About


Hello! I'm Carson, an aspiring game designer and programmer passionate about creating cinematic, immersive gaming experiences that blend innovative storytelling with cutting-edge technology.

Proficient in various programming languages and game engines, I specialize in systems programming and level design. My diverse portfolio includes VR experiences, an interactive comic, and more emphasizing my creative and versatile approach to game development.

I view video games as powerful storytelling mediums that can evoke emotions, challenge perspectives, and unite players. My aim is to create games that offer both cinematic narratives and engaging gameplay.

I'm currently honing my skills at Boise State University, specializing in Game Design, Immersive Development, and Mobile Technology. I'm also engaged in innovative projects like creating Unity projects for a variety of clients, making an indie studio game, and developing applications for disabled and autistic children.

Outside of game development, my interests in outdoor adventures and film further inspire and shape my approach to game design.


Projects

This collection of projects showcases my skills and passions. Each project I look to build upon what I have previously done, and actively apply myself to improve my abilities further.

Currently, I am working on a variety of client projects, an indie studio game, a machine learning project, and more.

Client Projects

Collaborators: Dr. Megan Cattau, Mae Bridgeman, Kaj Forney, Chase Franklin, Mitchell Oliarny, Jayden Quallio

Roles: Programmer, UI, Data Conversion

About: This application has been developed for an exhibit at the 2024 Personal Structures Exhibition in Venice, Italy. It displays geological drone data gathered by Boise State University's Human-Environment Systems department in an interactive manner. Exhibitors are able to immerse themselves in the environment while learning about invasive plant species in Idaho.


Collaborators: GIMM Works, Mae Bridgeman, Kaj Forney, Chase Franklin, Mitchell Oliarny, Jayden Quallio

Roles: Programmer

About: An iPad application designed to help children learn the alphabet through interactive stories. Featuring a variety of stories, each with unique interactions and animations.


Personal Projects

Games


Six Shooter

Roles: Designer, Programmer, Artist

About: An old-school, VR roguelike, heavily inspired by Spaghetti Westerns of the mid-to-late 1960s. With your trusty revolver in hand, you must face off against waves of outlaws, to determine if you are truly the fastest gun in the west.

With a focus on fast-paced, arcade-style gameplay, and a variety of levels and upgrades, each playthrough is unique and challenging to the last.

Repository


Collaborators: Sam Lummus, Kevin Sherwood, Hank Davidson

Roles: Project Leader, Lead Programmer, Artist, Animator, 3D Modeler, Level Designer, Sound Designer

About: A story-based interactive comic book about a master thief who has access to powers related to quantum mechanics. As the thief loses his perception of reality over time, the art style, and the unique games connected to each of the three sections, devolve into further abstract visuals and mechanics.

Repository



Temporal Tides

Collaborators: Konner Pierce, Heaven Rust, Chase Franklin, Jacob Thrall

Music and Sounds: Ethan Bessette, Bria Eutsey, Quinne Houck, Freddie Oliveira-Chevres, Angelica Ramos

Roles: VFX Artist, Programmer, Gameplay Implementation

About: Navigate the treacherous waters of a paradoxical universe aboard a ship adjacent to a massive black hole. Made for a game jam, Temporal Tides explores the theme of paradoxes by having the player's actions be simultaneously reflected and opposed by the echoes from an alternate timeline.

Itch.io Page




Collaborators: Chase Franklin, Sam Lummus, Jackson Neal, Kevin Sherwood

Roles: Lead Programmer

About: An Android application that uses the camera’s AR capabilities to place a competitive, 2-player platformer game in the real world.

Repository


Websites

Roles: Designer, Programmer

About: A movie-logging website that allows users to keep track of the films they have watched, as well as the films they want to watch. The website features dynamically updating pages through the use of the TMDb API, as well as a variety of other features such as user authentication, search functionality, and more. Currently in progress.


Roles: Designer, Programmer

About: A narrative website that analyzes the history of Western films, exploring its evolution, themes, popularity, and cultural impact over the decades. The website features a variety of interactive data visualizations, as well as fitting styling and design.


Other

Collaborators: Chase Franklin

Roles: 3D Modeler, Programmer

About: All aboard the interdimensional train. In this chilling hybrid animation experience, you journey through the cabins of an old-western train, witnessing ghostly passengers carrying out a variety of eerie and dangerous tasks. With built in face tracking capabilities, you can actively move the camera to look at specific areas and events along the way.

Repository

Get in Contact


If you have any business inquiries, or simply want to reach out, feel free to send me an email. I will respond as soon as possible.